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Thursday, 9 June 2011

What resources are at my disposal?

Resources may grow and evolve over time as the rules expand, but the fundamental system involves the following:
  • Faith
  • Essence (Earth, Air, Fire, Water)
  • Man power
Faith / Aether
Faith is the fifth element, Aether. Having influence over creatures in the world generates aether for you to manipulate. You can attempt to extract more through intimidating, impressing or hurting creatures.

Your summoner exists on the map in a hex, like any other object. If a summoner remains in an area for a duration of time, the presence will slowly affect the creatures in the same area and immediately adjacent, passively. Summoners can of course move around the map, but my investing in structures or casting spells in a localised area will increase influence.

Players may decide to designate an area as a homeland and develop it, opting to play defensive and maintain a location to retreat to when danger presents itself. Others may choose to wander the realms, gathering forces as it travels, leaving a trail of destruction or miracle.

Essence
Summoners draw essence from the lands around them. Essence naturally flows at a minor rate without harm to the environment. This gathering can be increased harmlessly through enchantments, habitation and structures. It may be be draw at a higher rate by damaging the land, through harsh spells or using man power to harvest the natural earth. This may not be an ideal choice for a defensive or benevolent summoner, but such careless actions may suit evil beings.

Man Power
Any creatures under your influence are considered minions and serve your cause. Man power is a value representative of the constructive capacity of your minions, local populace and any tools or labour animals at their disposal. A summoner can exist and thrive without man power, but it is a huge resource to take advantage of if you desire to build and develop structures and populations.

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