Menn - homeland Manheimr.
Men are curious and innovative. They the worlds with little regard for their own peril and can inhabit all but the most inhospitable of lands. They have no penalties or restrictions, but are not particularly better at anything than other races.
High Menn - homeland Manheimr.
The first species of man were born with greater spans of life and are less volatile than their younger brethren. They serve more honourable causes and often take a back seat in world affairs. They are perhaps greater than man in every way, but lack their curiosity and innovation, restricting them to their birthing areas and preventing them from adapting to the changing world.
Ljósálfr - homeland Álfheimr
The light elves are the closest species to the gods. They are magical in nature and share a symbiotic life and culture with nature and the spirits. They defend the realms where magic is most prevalent, but are not a war-faring species. They neglect technology for greater commune with the supernatural.
Dvergar - homeland Svartálfaheimr
The Dwarves, also known as dark elves, were once like their ancient brethren - powerful magic users and peaceful. Their tribe instead explored the forbidden paths of technology and embraced the darker side of the elements. They dwell deep in the earth, constructing great machines of war and seek to dominate other species.
Jotunn - homeland Jotunheimr
The giants are the most ancient of races, although their current breed are far less powerful and aged than their ancestors. Jotunn remain the biggest and most physically enduring species across the nine worlds and excel at all forms of construction. They tend not to be a magic-tempered race, but the rare few born with the gift and interest in such things are most powerful.
No comments:
Post a Comment