Pages

Thursday, 12 January 2012

Nine Worlds as a Living Card Game (LCG)

I'll have to check with Fantasy Flight Games whether I can use that term should the game reach finality.

What is a Living Card Game? The concept is adapted from Collectable Card Game - which is a game played using cards. Those cards are purchased, generally in non-fixed and often random packages. New expansions bring new cards and rules to the game. A LCG changes this formula by providing a definite set of purchasable cards, with similarly fixed expansions. Essentially, there's less emphasis on purchasing to collect them all, as you can acquire complete set in a single purchase.

Why LCG over CCG? Simply, I don't want to create another CCG. There's a lot out there. They are very good, I play them and I can't see room for competition outside of piggy-backing a franchise. I want Nine Worlds to be a complete set, with any potential expansions being whole sets too.

Perhaps, if I am successful, I will be audacious enough to define my own acronym!


No comments:

Post a Comment