Everyone's favourite card - a creature.
Creatures fall into two categories:
- Minion
- Warrior
Minions are support creatures. They are tend to be terrible in combat, although they can enter a fight. Their abilities provide bonuses or options outside the combat of the game, such as additional element gathering and spell casting.
Warriors are destined for combat.
Each creature has statistics:
- Attack
- Defence
- Endurance
- Health
- Speed
Attack is the offensive capability of the creature in combat. This is compared to enemy defence values when attempting to deal damage. Each fire token on a creature increases its attack by 1 point.
Defence is the resistance a creature has in combat. This can simply be armour or perhaps a high prowess to avoid or parry an attack. Defence is compared to an attacker's attack value when calculating damage. Each frost token on a creature increases its defence by 1 point. If a creature has both fire and frost tokens, it suffers 1 point loss of speed per 'paired' tokens.
Endurance is a barrier against fatigue. A creature can resist fatigue points up to its endurance value. Any point above this value is added to the damage total during combat to check exhaustion.
Health is a creatures ability to absorb fatigue and damage. If a creature is dealt damage (plus fatigue > endurance) totalling equal or more than its health, it s exhausted and turned on its side.
Speed determines how fast a creature can act. Faster creatures fight first in combat and can avoid certain abilities.
List of attributes to date:
- Champion: may fight in a challenge.
- Multi-attack (x): may perform up to x additional attacks during a cycle of combat.
Some nice stuff here, now I understand the elemental boosts too
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