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Sunday 15 January 2012

A look into the cards of Nine Worlds

Nine Worlds can be broken down into a number of objects: cards, counters, miniatures.

Most things are present in the game as a card. All cards are organised into a number of categories, defined by the back of the card. Each card back has its own deck pile during the game - they should not be mixed. Card backs may have additional symbols to mark which expansion they are from, but they should still be placed into a deck with same-type, ignoring the expansion symbol.

The card categories are:
  • Avatar
  • Event
  • Instance
Avatars represent a player in the game. He is the leader, master, saviour or fool of your realm. Avatars are, like most things, cards. Avatar cards have their own backs and sit in their own deck when not in use.
Once selected, your Avatar can not be changed for the duration of the game. Depending on the game type, it may be chosen or generated randomly. Your Avatar is placed face-up in your play area during the game. It should never leave your play area, unless you lose the game.

Events occur when the season changes. Upon season change, the active player draws a card from the Event deck. Event sub-types include:
  • Rituals are retained by the drawing player, who may play it later in the game.
If a Ritual card is drawn, the player retains the card, placing it into their hand.

Generic Event cards are placed in view of all players when drawn. Once all players are aware of the event, the event's procedure is followed.

Instances are drawn when an avatar enters a site, but can also be drawn through other means, such as the procedure of an event. The player draws one card from Instance deck and reviews the card. Instance sub-types include:
  • Encounter
  • Creature
  • Site
If the card is an Encounter, the player must place the card in view of all players to see and then follow the encounter's procedure.
Site and Creature cards are retained by the player, placed into their hand.

Creatures
With the exception of Avatars, all created beings are creatures. Creature cards can be brought into play through many means - summoning, recruitment, encounters, events.

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