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Sunday 22 January 2012

Card stats

A number of attributes and stats have been name-dropped in previous articles. Here, I will attempt to consolidate them all into an example card.

Everyone's favourite card - a creature.

Creatures fall into two categories:
  • Minion
  • Warrior
Minions are support creatures. They are tend to be terrible in combat, although they can enter a fight. Their abilities provide bonuses or options outside the combat of the game, such as additional element gathering and spell casting.

Warriors are destined for combat.

Each creature has statistics:
  • Attack
  • Defence
  • Endurance
  • Health
  • Speed
Attack is the offensive capability of the creature in combat. This is compared to enemy defence values when attempting to deal damage. Each fire token on a creature increases its attack by 1 point.

Defence is the resistance a creature has in combat. This can simply be armour or perhaps a high prowess to avoid or parry an attack. Defence is compared to an attacker's attack value when calculating damage. Each frost token on a creature increases its defence by 1 point. If a creature has both fire and frost tokens, it suffers 1 point loss of speed per 'paired' tokens.

Endurance is a barrier against fatigue. A creature can resist fatigue points up to its endurance value. Any point above this value is added to the damage total during combat to check exhaustion.

Health is a creatures ability to absorb fatigue and damage. If a creature is dealt damage (plus fatigue > endurance) totalling equal or more than its health, it s exhausted and turned on its side.

Speed determines how fast a creature can act. Faster creatures fight first in combat and can avoid certain abilities.

List of attributes to date:
  • Champion: may fight in a challenge.
  • Multi-attack (x): may perform up to x additional attacks during a cycle of combat.

1 comment:

  1. Some nice stuff here, now I understand the elemental boosts too

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