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Thursday 19 January 2012

Elements, tokens, creatures

Element tokens are a measure of power. The tokens are obtained through spells, conquest, events, sacrifice and gathering. There are four elements, as described here.

When element tokens are gained, they are placed in front of the owning player in a pool. They can be spent directly from this pool to empower cards.

In the Replenish phase of a turn, the active player can return tokens to their pool that have been placed on other cards. After this, they may be distributed again. This process can be performed every turn, but only in the Replenish phase.

What tokens actually do is defined, uniquely, on each card if relevant. Element tokens can be placed on a card if it has no effect listed on the card, as it will gain a default bonus regardless.

Default bonuses for element tokens on creatures:

Fire tokens focus the aggression of a creature. The creature's attack is increased by the number of fire tokens placed on it.

Air tokens increase the speed of a creature by one point per token.

Rain tokens can absorb damage dealt to a creature. Each token removed can prevent a point of damage.

Frost tokens increase the resilience of a creature. The creature's deference is increased by the number of frost tokens placed on it.

When an element token is spent, it is removed from play, not returned to a player's pool.


1 comment:

  1. I think detail of the combat will help put this into context, as well card costs, effects and types

    ReplyDelete